The 3D visualizer adjusted each texture, then switched on the light, prerendered, and checked the result. Next, it was time to work on light balance. It can’t be called photorealistic, for there’s a fake light, yet it looks natural and serves the purpose.
This way, he’s got a night render that’s full of atmosphere, and that can be read as easily as a day render. However, he switched it off as a light source. To keep the night dark and clouds moving, the 3D visualizer kept the HDRI map that suited him perfectly. So making it work in architectural renders required skills and additional work. Obviously, that doesn’t happen in real life. On the one hand, he needed to keep the night dark and natural, yet make so that the objects could be seen. Here our 3D visualizer faced a challenge. As you can see, Vladimir nailed this challenge - the hill looks like in a photo. Putting it on a flat surface is easy enough, but when it comes to a hill, the model needs adjusting. So he finds the 3D model and then needs to apply it. Let’s say a 3D artist needs to show the curb.
What difference does it make? Well, it takes a lot more work. All this requires a lot of experience and is a must for photorealistic architectural renders.Īnother challenge wa s working with sloping terrain. The list goes on and on, and knowing these things by heart is a must for a CGI professional.
The 3D visualizer determined where to position the lawn, where the wild grass would grow, etc. He calculated the width of roads and sidewalks, and placed road markings. For instance,Vladimir determined how the roads should be positioned, which of the two would be primary, where the bike path would run. So at that point, the task was to adjust all the elements to fit the existing norms and requirements. The general look was established at the sketching stage. He checked the result with preliminary rendering, and went on to building the landscape. First, he found a perfect HDRI map with a dynamic evening sky. 4) Building the Scene in 3ds MaxĪt this stage, Vladimir needed to build the scene geometry. His next step was to recreate the scene from Photoshop digitally. Once the 3D artist liked what he saw, he could begin working on renders. Based on this, the CGI artist would later choose the HDRI map. As well, the 3D visualizer decided that the night render would have a dynamic sky with moving clouds. Like where he’d put trees to frame the shot, stone stairs, people figures, etc. He played with different ideas, added the secondary elements, determined their position. Vladimir made a screenshot of the result, opened it in Adobe Photoshop, and started to work on specifics of the shot composition.Īt this point, the 3D artist drew in detail what was to be in the future photorealistic architectural renders.
Next, it was time to build the architectural concept in boxes in 3ds max and choose the view. As well, he drew the exterior view and thought out the general details of the composition. It always influences the exterior design, let alone when the building walls are made from semi-transparent polycarbonate facade.Īs a result, the CGI artist established the location of doors, windows, where each room would be placed. For even though he was creating photorealistic exterior renders, he still needed to know the interior layout. So Vladimir started by developing the planning of the inner space on paper. First, the work was done on paper, then in 3ds Max, and next - in Adobe Photoshop. When the building was scaled, it was time to work out the design details.
Only a CGI ninja with impeccable software skills, years of work with architectural design, photography, and painting can achieve such impact! And knock the viewers’ socks off. The environment has the perfect amount of randomness about it, which spices the harmony up and avoids a polished, overly curated look. As a result, the renders seem to be alive. It features a whole variety of vegetation, 5 types of grass only, combined general lighting, motion blur, a landscape challenging to build, and many other features we’ll talk about later. Just look at the evening 3D exterior rendering. Which they totally are! The thing that really made the jury gasp is the incredible level of detail and a personal stamp the author put on them. They were created for our internal competition by a Senior CGI Artist and Mentor Vladimir Prichina and generated quite a lot of buzz.Īnd that’s not only because the renders are photorealistic showstoppers. This real estate rendering project consists of 2 renders, a day and night view.
Which means CGI is just as good for presenting design concepts as photomatching, or 3D visualization plus photography. Photorealistic architectural renders can be full CGI and look as lifelike as photos.